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I'm also re-reading sections of Seymour Papert's 1980 book Mindstorms (subtitle: Children, Computers, and Powerful Ideas). In fact I've just read the chapter called "Microworlds: Incubators for Knowledge" in which Papert discusses how computer-based "microworlds" can provide children with a way to gain direct experience with "laws of motion" including Newton's famous three Laws of Motion. It's easier and less abstract when you have actually played with objects that behave in a Newtonian fashion (as opposed to objects like real blocks that tend to not continue in motion at a constant speed after you apply a force to them with your hand - friction makes Aristotle's ideas of motion seem more plausible at first to most people). You can also play with laws of motion other than Newton's, and if you have explored a "Turtle geometry" microworld, you will already be familiar with some "laws of motion" though you may not have called them that (e.g., the FORWARD 10 command moves the turtle by the 10 steps in its current direction, and the TURN 30 command changes the direction by 30 degrees).
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1 comment:
Quite good free e-book about Logo " The great Logo adventure" is here.
All the best in this year!
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